Creative Audio Assignment

The video has 2 parts, the introduction, and the teaser.


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Degaspari, creator and podcasts editor gives some tips about recording and editing podcasts.

He explains about differences between Audacity, Sony Vegas e Garage Band. In his oppinion, the best and fastest one, is Sony Vegas for editing, and Audacity for recording.

He explains about the main features on Sony Vegas to edit podcasts.

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In this video, Mark Russel shows some basic features of Adobe Audition.

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In the second video, he shows how to improve the quality by removing breathing sounds, silence, and any other unwanted noise.

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This video shows how to make the podcast sound better using Audition effects, such as the equalizer.

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This video shows how to work with multiple audio tracks in Adobe Audition.

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This video introduces some tips to make the quality of a podcast even better by using Adobe Audition Templates and other features/effects.

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This video shows how to use some effects such as the equalizer, chorus, normalizer, dynamics processing, etc.

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In this video, Leo Lopes, the editor of the biggests podcasts in Brazil, explains a little bit how to use Sony Vegas for audio editing.

He introduces some basic features, such as working with multiple tracks, pan, and envelope lines.

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In these two videos, he talks about the definition of podcast, how the market is growing, and all the history of the audio from the radio to the podcast. He also talks about recording, editing, publishing and improving the quality of a podcast.

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This technology website explains about some essencial steps of the process for producing a podcast, such as: originality/inovation, recording presentially or from distance, editing softwares, and publishing the podcast.

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Leo Lopes also wrote a book, the “Podcast: guia básico” (Podcast: basic guide) that talks about different topics related to podcasts.
The book helped me to choose the Cyberpunk topic for my podcast, it was inspired in an RPG podcast (Nerdcast Cyberpunk) and I tought that doing a project in this topic would help me learn.

The book also helped me to choose the equipment and software do record and edit my podcast. I used a lapel microphone, because I also want to record videos with the same microphone.

In the edition chapter of the book I understood how to schedule my project and how to put all parts together. I also understood what is important and what can be deleted from the main project. The author also mentions how to remove noise and how to record with less noise. The music was chosen accordingly to the book’s orientations: musics without lyrics are better, because they help the user concentrating in the content of the podcast; it’s better if the music is related to the topic of the podcast.

The book also introduces some of the programs that can be used to edit podcasts, I choose to work with Adobe Audition.

The book can be bought from the following link:

Podcast: guia básico

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When I started editing, I was editing every single part, compiling it, then putting it together with other parts. That was making the multitracks hard to understand and change, then I learnt how to work better with effects in multiple tracks.

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For the voice of the narrator, I inspired on Batman’s voice and used Chorus, Flanger, DeEsser and Tone Shifter to change my voice. For Oleg’s voice I just changed my voice a little bit using Tone Shifter.

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Arcas, B. A. (2010). Augmented-reality maps. Retrieved June 3, 2016 from


Crozier, R. (1994). Manufactured pleasures – Psychological responses to design. United States: Manchester University Press.


England, E. & Finney, A. (2002). Interactive Media – What’s that? Who’s involved? Retrieved June 3, 2016 from


Garret, J. J. (2003). The Nine Pillars of Successful Web Teams. United States.


Garret, J. J. (2011). The Elements of User Experience. United States.


Gutelle, S. (2016). Google’s ‘Pearl’ Shows Creative Potential of 360-Degree Video. Retrieved June 3, 2016 from


Harrop, P., Das, R. (2016). Internet of People: Technology 2015-2025. United States: Near Field Communication Research.


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ITS Definition


According to the dictionary, the definition of interactivity is: “the extent to which something is interactive; the extent to which acomputer program and human being may have a dialog”. 

The article “Interactive Media – What’s that? Who’s involved” says that  “Interactive media is the integration of digital media including combinations of electronic text, graphics, moving images, and sound, into a structured digital computerised environment that allows people to interact with the data for appropriate purposes. The digital environment can include the Internet, telecoms and interactive digital television”.

With this information, I came up with my own definition of Interactive Technology and Systems, which is: a system (digital, electronic, or not) which, in an innovative way, interacts with the user, giving a completely unique and immersive experience.

In Pixar movies, the producers have the talent of make people feel empathy by objects and animals, in Interactive Technologies and Systems, we have to do something similar, we have to make the user feel immersed in another universe, which interactis with him/her.

Interactive Media


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The Non-Designers Design Book


“The Non-Designers Design Book – Design and Typographic Principles for the Visual Novice”, written by Robbin Williams, it is a book to help people who want to learn more about design but do not work with it.

The author presents basic concepts with wich the user can produce elements in a professional and organized way.

The book has four basic principles: contrast (similar elements in the same area), repetition (organization of the structure), alignment (a clean appearance) and proximity (reference to previous elements with the same function).

The book has multiple examples to help the reader understand the basic principles of Design. Examples such as cards, magazines, flyers, journals, websites and book covers are given. The writter says that the theory must be applied in practice.

The book explain in a very intuitive way, in which even people that do not work with design can understand its ideas.

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ITS Project

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The project consists of a web application which will display a 3D project of robots. The user can rotate the robots, see layers, make parts transparent, see key informations about the robot, but the user will not be able to change the project.

The project was inspired on Solid Works, and on websites which have similar applications (such as Mitsubishi and Toyota).

The user will be able, during expositions, to test the application in a more interactive way, fully experiencing all the features of the program with either an Oculus Rift or HoloLens. This will give the user a more immersive experience. A Kinect will be used to capture the user’s movements and control the rotation of the robot.

During this expositions, the user’s will get a quick tutorial about how to interact with the program.

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ITS Presentation

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In the last week of ITS class we did a presentation about our project.

My presentation needed more practice on speaking, I was not fluent enough. I could not give the idea of what exactly my project is, this also could be improved.

During the presentation I used several softwares to demonstrate my project, but this confused people, it would be better to put all the demonstrations in the same software.

The video in the presentation was clear and showed how the final project will look like.

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NASA Promotional Video

The intention of the video is to make people interested in our project. To do so, we used a few images from our software and gave some key informations about the project.

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NASA Presentation

The presentation at the NASA Space Apps 2016 event consisted of a 3 minutes presentation + a 30 seconds video.

During the presentation we talked about why we are doing the project and how will the project help astronauts on their trainings. We also show a video of a starting prototype of the software and we introduced some features that may be used to sell the project to the general public.

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NASA SpaceApps Event


The NASA Space Apps Challenge helped me to learn how to make a project from scratch. With only 72h we made a great project which will help astronauts on their training to start a colony in Mars. We won the “People’s choice awards”, we were also congratulated by being the first team to win a premium with any doctors in the team.

The result can be seen in the NASA Space Apps Challenge 2016 website:

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